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Giantness and Excess in Dark Souls

Using the Dark Souls series as an example, I examine how a frame of `monster of excess' can be used to read giantness in digital games. The monster of excess finds a paradigmatic example in the giant, an age-old mythic figure still prevalent within …

Techno-Giants: The Giant, the Machine and the Human

The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that relationship has become ever more intimate and irreversible. In this paper, I connect this age-old anxiety with the …

Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games

The cities of the ever prevalent neomedieval fantasy roleplaying game are integral to their gameworlds. They act as quest hubs, goals, centres for action and places of safety. Much of the loop of the game revolves around leaving the city to complete …