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The Giant in Digital Roleplaying Games

Too monstrous to be truly accepted, too human to be entirely and comfortably cast out. The giant has traditionally held a unique position amongst monsters, an "Intimate Stranger" (Cohen, 1999, p. xi) who threatens the boundaries of the categories we …

Gods from the Machine: Godhood and Morality in Roleplaying Videogames

This dissertation aims to situate moral play under a structure of godhood. This comprise two distinct but intertwining elements: the player-as-god and diegetic gods. The player-as-god is a concept I will outline that describes the player-avatar …