"abject"

Giantness and Excess in Dark Souls

Using the Dark Souls series as an example, I examine how a frame of `monster of excess' can be used to read giantness in digital games. The monster of excess finds a paradigmatic example in the giant, an age-old mythic figure still prevalent within …

Techno-Giants: The Giant, the Machine and the Human

The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that relationship has become ever more intimate and irreversible. In this paper, I connect this age-old anxiety with the …